TDGEGamepadDetected Class
Definition
type TDGEGamepadDetected = class(TComponent)
- Inheritance
-
TComponentTDGEGamepadDetected
Constructors
Properties
| Direction |
Used when more than one game controller event (detected/lost) is visible |
| Duration |
Display duration in seconds |
| Enabled | |
| Height |
Height of the GamepadOnOff displayed picture |
| MarginBottom |
Margin between the game controller images and bottom of the form. |
| MarginLeft |
Margin between the game controller images and left of the form. |
| MarginRight |
Margin between the game controller images and right of the form. |
| MarginTop |
Margin between the game controller images and top of the form. |
| Position |
Where you want to have a game controller image when one is detected or lost |
| Tag |
Tag property "in case of" not used in this class |
| TagBool |
TagBool property "in case of" not used in this class |
| TagFloat |
TagFloat property "in case of" not used in this class |
| TagObject |
TagObject property "in case of" not used in this class |
| TagString |
TagString property "in case of" not used in this class |
| Width |
Width of the GamepadOnOff displayed picture |
Methods
| AddGamepadImage(Boolean) | |
| AfterConstruction | |
| FinishedAnimation(TObject) | |
| GamepadDetected(Integer) | |
| GamepadLost(Integer) | |
| RefreshContentLayout | |
| Test(Boolean) |
Use Test() method to simulate a game controller detected or lost event |