TDGEGamepad Class
Definition
Gamepad component
Delphi
type TDGEGamepad = class(TComponent)
- Inheritance
-
TComponentTDGEGamepad
Constructors
Properties
| Axes[TJoystickAxes] | |
| Buttons[TJoystickButtons] | |
| DPad | |
| Enabled | |
| ID | |
| IsSupported | |
| OnAxesChange | |
| OnButtonDown | |
| OnButtonUp | |
| OnDirectionPadChange | |
| OnLost | |
| SynchronizedEvents |
Execute events in main thread or in the thread used by the gamepad manager |
| Tag |
Tag property "in case of" not used in this class |
| TagBool |
TagBool property "in case of" not used in this class |
| TagFloat |
TagFloat property "in case of" not used in this class |
| TagObject |
TagObject property "in case of" not used in this class |
| TagString |
TagString property "in case of" not used in this class |
| hasDPad | |
| isConnected |