Class TDGEGamepadDetected
Unit
Declaration
type TDGEGamepadDetected = class(TComponent)
Description
This item has no description.
Attributes
ComponentPlatformsAttribute(pfidWindows or pfidOSX or pfidLinux or pfidAndroid or pfidiOS)
Hierarchy
- TObject
- TPersistent
- TComponent
- TDGEGamepadDetected
Overview
Methods
| Public | constructor Create(AOwner: TComponent); override; |
| Public | procedure AfterConstruction; override; |
| Public | procedure Test(const OnOff: boolean = true); |
Properties
| Public | property TagObject: TObject read FTagObject write SetTagObject default nil; |
| Published | property Enabled: boolean read FEnabled write SetEnabled default true; |
| Published | property Width: integer read FWidth write SetWidth default 64; |
| Published | property Height: integer read FHeight write SetHeight default 64; |
| Published | property MarginBottom: integer read FMarginBottom write SetMarginBottom
default 10; |
| Published | property MarginLeft: integer read FMarginLeft write SetMarginLeft
default 10; |
| Published | property MarginRight: integer read FMarginRight write SetMarginRight
default 10; |
| Published | property MarginTop: integer read FMarginTop write SetMarginTop default 10; |
| Published | property Position: TDGEGamepadDetectedPosition read FPosition
write SetPosition default TDGEGamepadDetectedPosition.TopRight; |
| Published | property Direction: TDGEGamepadDetectedDirection read FDirection
write SetDirection default TDGEGamepadDetectedDirection.Vertical; |
| Published | property Duration: single read FDuration write SetDuration; |
| Published | property Tag; |
| Published | property TagBool: boolean read FTagBool write SetTagBool default false; |
| Published | property TagFloat: single read FTagFloat write SetTagFloat; |
| Published | property TagString: string read FTagString write SetTagString; |
Description
Methods
| Public | constructor Create(AOwner: TComponent); override; |
|
This item has no description. | |
| Public | procedure AfterConstruction; override; |
|
This item has no description. | |
| Public | procedure Test(const OnOff: boolean = true); |
|
Use Test() method to simulate a game controller detected or lost event | |
Properties
| Public | property TagObject: TObject read FTagObject write SetTagObject default nil; |
|
TagObject property "in case of" not used in this class | |
| Published | property Enabled: boolean read FEnabled write SetEnabled default true; |
|
This item has no description. | |
| Published | property Width: integer read FWidth write SetWidth default 64; |
|
Width of the GamepadOnOff displayed picture | |
| Published | property Height: integer read FHeight write SetHeight default 64; |
|
Height of the GamepadOnOff displayed picture | |
| Published | property MarginBottom: integer read FMarginBottom write SetMarginBottom
default 10; |
|
Margin between the game controller images and bottom of the form. | |
| Published | property MarginLeft: integer read FMarginLeft write SetMarginLeft
default 10; |
|
Margin between the game controller images and left of the form. | |
| Published | property MarginRight: integer read FMarginRight write SetMarginRight
default 10; |
|
Margin between the game controller images and right of the form. | |
| Published | property MarginTop: integer read FMarginTop write SetMarginTop default 10; |
|
Margin between the game controller images and top of the form. | |
| Published | property Position: TDGEGamepadDetectedPosition read FPosition
write SetPosition default TDGEGamepadDetectedPosition.TopRight; |
|
Where you want to have a game controller image when one is detected or lost | |
| Published | property Direction: TDGEGamepadDetectedDirection read FDirection
write SetDirection default TDGEGamepadDetectedDirection.Vertical; |
|
Used when more than one game controller event (detected/lost) is visible
Only used in FireMonkey projects. | |
| Published | property Duration: single read FDuration write SetDuration; |
|
Display duration in seconds | |
| Published | property Tag; |
|
Tag property "in case of" not used in this class | |
| Published | property TagBool: boolean read FTagBool write SetTagBool default false; |
|
TagBool property "in case of" not used in this class | |
| Published | property TagFloat: single read FTagFloat write SetTagFloat; |
|
TagFloat property "in case of" not used in this class | |
| Published | property TagString: string read FTagString write SetTagString; |
|
TagString property "in case of" not used in this class | |
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