Class TGamepadDevicesManager
Unit
Declaration
type TGamepadDevicesManager = class(TInterfacedObject)
Description
Gamepad manager class, to use as a singleton.
Hierarchy
- TInterfacedObject
- TGamepadDevicesManager
Overview
Methods
| Protected | constructor Create; |
| Protected | destructor Destroy; override; |
| Protected | procedure Execute; |
| Protected | procedure RegisterGamePadDevice(const Gamepad: TGamepadDevice); |
| Protected | procedure UnRegisterGamePadDevice(const Gamepad: TGamepadDevice); |
| Protected | procedure RegisterGamePadManager(const Manager: TDGEGamepadManager); |
| Protected | procedure UnRegisterGamePadManager(const Manager: TDGEGamepadManager); |
| Protected | procedure DoNewGamepadDetected(const AGamepadID: integer); |
| Protected | procedure DoLostGamepad(const AGamepadID: integer); |
| Protected | procedure DoGamepadDirectionPadChange(const AGamepadID: integer; const AValue: TJoystickDPad); |
| Protected | procedure DoGamepadAxesChange(const AGamepadID: integer; const AAxe: TJoystickAxes; const AValue: single); |
| Protected | procedure DoGamepadButtonDown(const AGamepadID: integer; const AButton: TJoystickButtons); |
| Protected | procedure DoGamepadButtonUp(const AGamepadID: integer; const AButton: TJoystickButtons); |
| Protected | function IsGamepadConnected(const GamepadID: integer): boolean; |
| Public | class function Current: TGamepadDevicesManager; |
| Public | class constructor Create; |
| Public | class destructor Destroy; |
| Public | function GetGamepad(const AID: integer): TGamepadDevice; |
| Public | function GamepadCount: integer; |
| Public | function ConnectedGamepadCount: integer; |
Properties
| Public | property IsSupported: boolean read GetIsSupported; |
| Public | property Enabled: boolean read FEnabled write SetEnabled; |
| Public | property SynchronizedEvents: boolean read FSynchronizedEvents
write SetSynchronizedEvents; |
| Public | property OnNewGamepadDetected: TOnNewGamepadDetected
read FOnNewGamepadDetected write SetOnNewGamepadDetected; |
| Public | property OnGamepadLost: TOnGamepadLost read FOnGamepadLost
write SetOnGamepadLost; |
| Public | property OnGamepadButtonUp: TOnGamepadButtonUp read FOnGamepadButtonUp
write SetOnGamepadButtonUp; |
| Public | property OnGamepadButtonDown: TOnGamepadButtonDown read FOnGamepadButtonDown
write SetOnGamepadButtonDown; |
| Public | property OnGamepadAxesChange: TOnGamepadAxesChange read FOnGamepadAxesChange
write SetOnGamepadAxesChange; |
| Public | property OnGamepadDirectionPadChange: TOnGamepadDirectionPadChange
read FOnGamepadDirectionPadChange write SetOnGamepadDirectionPadChange; |
| Public | property Tag: integer read FTag write SetTag; |
| Public | property TagBool: boolean read FTagBool write SetTagBool; |
| Public | property TagFloat: single read FTagFloat write SetTagFloat; |
| Public | property TagObject: TObject read FTagObject write SetTagObject; |
| Public | property TagString: string read FTagString write SetTagString; |
Description
Methods
| Protected | constructor Create; |
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This item has no description. | |
| Protected | destructor Destroy; override; |
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This item has no description. | |
| Protected | procedure Execute; |
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This item has no description. | |
| Protected | procedure RegisterGamePadDevice(const Gamepad: TGamepadDevice); |
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This item has no description. | |
| Protected | procedure UnRegisterGamePadDevice(const Gamepad: TGamepadDevice); |
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This item has no description. | |
| Protected | procedure RegisterGamePadManager(const Manager: TDGEGamepadManager); |
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This item has no description. | |
| Protected | procedure UnRegisterGamePadManager(const Manager: TDGEGamepadManager); |
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This item has no description. | |
| Protected | procedure DoNewGamepadDetected(const AGamepadID: integer); |
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This item has no description. | |
| Protected | procedure DoLostGamepad(const AGamepadID: integer); |
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This item has no description. | |
| Protected | procedure DoGamepadDirectionPadChange(const AGamepadID: integer; const AValue: TJoystickDPad); |
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This item has no description. | |
| Protected | procedure DoGamepadAxesChange(const AGamepadID: integer; const AAxe: TJoystickAxes; const AValue: single); |
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This item has no description. | |
| Protected | procedure DoGamepadButtonDown(const AGamepadID: integer; const AButton: TJoystickButtons); |
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This item has no description. | |
| Protected | procedure DoGamepadButtonUp(const AGamepadID: integer; const AButton: TJoystickButtons); |
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This item has no description. | |
| Protected | function IsGamepadConnected(const GamepadID: integer): boolean; |
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This item has no description. | |
| Public | class function Current: TGamepadDevicesManager; |
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This item has no description. | |
| Public | class constructor Create; |
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This item has no description. | |
| Public | class destructor Destroy; |
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This item has no description. | |
| Public | function GetGamepad(const AID: integer): TGamepadDevice; |
|
Return the gamepad data class | |
| Public | function GamepadCount: integer; |
|
Count the detected gamepads number (detected or declared in the OS depending on the platform) | |
| Public | function ConnectedGamepadCount: integer; |
|
Return the connected gamepads number | |
Properties
| Public | property IsSupported: boolean read GetIsSupported; |
|
Check if the gamepad API is available for this platform | |
| Public | property Enabled: boolean read FEnabled write SetEnabled; |
|
Start or stop the gamepad infos check loop | |
| Public | property SynchronizedEvents: boolean read FSynchronizedEvents
write SetSynchronizedEvents; |
|
Execute events in main thread or in the thread used by the gamepad manager | |
| Public | property OnNewGamepadDetected: TOnNewGamepadDetected
read FOnNewGamepadDetected write SetOnNewGamepadDetected; |
|
Used when a new gamepad is detected (it should be connected but can be not). | |
| Public | property OnGamepadLost: TOnGamepadLost read FOnGamepadLost
write SetOnGamepadLost; |
|
To know if a connected gamepad is disconnected from the system or powered off. | |
| Public | property OnGamepadButtonUp: TOnGamepadButtonUp read FOnGamepadButtonUp
write SetOnGamepadButtonUp; |
|
Called when a gamepad button is up (unpressed) | |
| Public | property OnGamepadButtonDown: TOnGamepadButtonDown read FOnGamepadButtonDown
write SetOnGamepadButtonDown; |
|
Called when a gamepad button is down (pressed) | |
| Public | property OnGamepadAxesChange: TOnGamepadAxesChange read FOnGamepadAxesChange
write SetOnGamepadAxesChange; |
|
Called for each new value of a gamepad axe (X,Y or others) | |
| Public | property OnGamepadDirectionPadChange: TOnGamepadDirectionPadChange
read FOnGamepadDirectionPadChange write SetOnGamepadDirectionPadChange; |
|
Called for each direction change from a gamepad DPAD (if available on it) | |
| Public | property Tag: integer read FTag write SetTag; |
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Tag property "in case of" not used in this class | |
| Public | property TagBool: boolean read FTagBool write SetTagBool; |
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TagBool property "in case of" not used in this class | |
| Public | property TagFloat: single read FTagFloat write SetTagFloat; |
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TagFloat property "in case of" not used in this class | |
| Public | property TagObject: TObject read FTagObject write SetTagObject; |
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TagObject property "in case of" not used in this class | |
| Public | property TagString: string read FTagString write SetTagString; |
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TagString property "in case of" not used in this class | |
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